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September 4th 2010, 11:57 AM
seth.gif
Seth
Peasant He/Him Japan
 
New and (hopefully) greatly improved! V0.95 at the same download link as before. Note: It will say "outdated save data" if you try to load a "quicksave", but you can still load from anything saved at a save machine.

* DMOD list and browse menus are now faster with lots of entries
* BUGFIX: Fixed crash that could occur with certain malformed download urls
* Escape now works properly with wait_for_button() (thanks Linus) (Windows)
* Escape menu now toggles if you hit the escape key again (Windows)
* DMOD menu now remembers the last position you were on all the time, not just when you click play
* BUGFIX: Fixed long standing bug where a malformed .d file could overwrite random memory. start-4.d in "Creeping Sands" appears to be corrupt, Dink HD now ignores it. Also, it now adds a null at the end for safety, unsure why I didn't do that before.. oh yeah, now I remember, I was an idiot
* The reason "sand" tiles were wrong in Creeping sands was there was an error in the .ini: "load_sequence_now graphics\grass\grass- 196 151 58 -75 -20 75 20" (missing 1 number) and the new engine handled it differently. Changed functionality so his would work, I had actually changed the engine to smartly correct it to fix some bad statements in the original dink.ini (it broke the timing and collision on picking up some items difficult..) Now I only fix the specific seq's that need it
* Removed some of the padding around the background shadow of text, so they won't overlap so bad, might help a bit with Kyle's issue with the stat overlay
* BUGFIX: Fixed incorrect alignments of "BLACK" sprites, fixed problem with giant status bar in the wizards house in Forest of Doom (there really IS a status bar in the screen data btw, it's just off screen)

Thanks a lot! Also, those screenshots people have been posting are a big help.