The Dink Network

WinDinkEdit poll.

WinDinkedit

August 31st 2002, 07:13 PM
knightg.gif
WC
Peasant He/Him United States
Destroying noobs since 1999. 
Ok, I have just written the hardness editor (just tile) for WinDinkEdit, and I have a major problem. It's called Anti-alising. Basically when you resize sprites, it will have little white dots around it and such (becuase Direct X is blending pixels). Well, this is causing the tiles to look like crap while editing the hardness (it's really confusing to look at). I can fix this only one way (well, I could convert it to direct 3d, but I don't have the experience yet). I would have to convert WDE to dink palette format (8-bit color). Should I do this?

--WC
August 31st 2002, 08:56 PM
stonegiant.gif
: Ok, I have just written the hardness editor (just tile) for WinDinkEdit, and I have a major problem. It's called Anti-alising. Basically when you resize sprites, it will have little white dots around it and such (becuase Direct X is blending pixels). Well, this is causing the tiles to look like crap while editing the hardness (it's really confusing to look at). I can fix this only one way (well, I could convert it to direct 3d, but I don't have the experience yet). I would have to convert WDE to dink palette format (8-bit color). Should I do this?

: --WC

can't you disable the anti-alising? or no?
August 31st 2002, 09:20 PM
wizardg.gif
Paul
Peasant He/Him United States
 
: Ok, I have just written the hardness editor (just tile) for WinDinkEdit, and I have a major problem. It's called Anti-alising. Basically when you resize sprites, it will have little white dots around it and such (becuase Direct X is blending pixels). Well, this is causing the tiles to look like crap while editing the hardness (it's really confusing to look at). I can fix this only one way (well, I could convert it to direct 3d, but I don't have the experience yet). I would have to convert WDE to dink palette format (8-bit color). Should I do this?

: --WC

Hmm, I don't see much reason not to, what are you doing with the extra colors now? I don't use WDE much though, so I may be overlooking something.

August 31st 2002, 10:06 PM
knightg.gif
WC
Peasant He/Him United States
Destroying noobs since 1999. 
Nothing really, it's just nicer to see it in high color and not a crappy palette.

--WC
August 31st 2002, 10:07 PM
knightg.gif
WC
Peasant He/Him United States
Destroying noobs since 1999. 
Me and several others have looked into it, and have found no way to disable it. MSDN.microsoft.com also shows no way to do it..

--WC
August 31st 2002, 10:50 PM
peasantmg.gif
ehasl
Peasant He/Him
 
: Nothing really, it's just nicer to see it in high color and not a crappy palette.

: --WC

But what about D-Mods with other palettes?
September 1st 2002, 01:50 AM
old.gif
right-click on desktop, go to settings, press on advanced, and search for these settings:

[]off

[]2x

[]quick anti-allias

[]4x

[]4xs ( directx )

set it too manual and select off, Ive got a geforce3 ti 200, when I select advanced I must select "geforce 3" and select off, maybe that will turn of your aa
September 1st 2002, 04:13 AM
fish.gif
Eldron
Peasant They/Them
 
: : Nothing really, it's just nicer to see it in high color and not a crappy palette.

: : --WC

: But what about D-Mods with other palettes?

windinkedit would probably addapt to the palette of the dmod..

September 1st 2002, 04:29 AM
custom_king.png
redink1
King He/Him United States bloop
A mother ducking wizard 
That is for full-screen anti-aliasing. WC is having trouble with individual sprites anti-aliasing themselves when being stretched to different dimensions.
September 1st 2002, 12:30 PM
knightg.gif
WC
Peasant He/Him United States
Destroying noobs since 1999. 
: That is for full-screen anti-aliasing.  WC is having trouble with individual sprites anti-aliasing themselves when being stretched to different dimensions.

Yup, redink is right, and yes, WinDinkEdit would adapt just like dink does.

--WC
September 1st 2002, 03:08 PM
wizardg.gif
Paul
Peasant He/Him United States
 
: : That is for full-screen anti-aliasing.  WC is having trouble with individual sprites anti-aliasing themselves when being stretched to different dimensions.

: Yup, redink is right, and yes, WinDinkEdit would adapt just like dink does.

: --WC

Go for it, I say.
September 1st 2002, 03:17 PM
wizardg.gif
Paul
Peasant He/Him United States
 
I just remembered an idea I had for WDE. Could you make it so when you click where to sprites overlap, it always picks up the smaller one? That would realy help with things like doors on houses.
September 1st 2002, 03:19 PM
custom_king.png
redink1
King He/Him United States bloop
A mother ducking wizard 
: I just remembered an idea I had for WDE. Could you make it so when you click where to sprites overlap, it always picks up the smaller one? That would realy help with things like doors on houses.

hehe. I learned some C++ yesterday, and I'm looking at that code... and I can't find any way to do it. I now WC has tried to think of ways too, to no avail.
September 1st 2002, 03:40 PM
custom_king.png
redink1
King He/Him United States bloop
A mother ducking wizard 
I just figured it out, yay. If me and WC can fix the minor bugs with it, it should be in the next release of WDE. Finally!

I'm also planning on adding support for old WDE keys... so pressing 0 will show a dialog box for Hardness and so on. I need the C++ practice, and it should be easy to do.
September 1st 2002, 10:39 PM
knightg.gif
WC
Peasant He/Him United States
Destroying noobs since 1999. 
Yeah, I used some of redink's crappy code and redid that so it will basically do that. I just got the Hard Tile Editor running (with out pixel blending and still in 32 bit mode) and now i'm fixing to make the undo part for it, and then the sprite hardness editor.

--WC
September 3rd 2002, 06:13 PM
custom_odd.gif
: Yeah, I used some of redink's crappy code and redid that so it will basically do that. I just got the Hard Tile Editor running (with out pixel blending and still in 32 bit mode) and now i'm fixing to make the undo part for it, and then the sprite hardness editor.

: --WC

Good work WC!

I'm really liking where WinDinkEdit is going...

The lack of a sprite hardness editor was a huge problem...

Along the same lines, does regular dinkedit not work in windows xp or something? I haven't gotten it to work since i got my new comp...so uh...ya, thats kinda bad...
September 3rd 2002, 07:42 PM
knightg.gif
WC
Peasant He/Him United States
Destroying noobs since 1999. 
The sprite editor is going to take a babble of code, so you will have to wait a bit for it, and you must upgrade to v1.07 for DinkEdit to work on XP.

--WC
September 3rd 2002, 10:23 PM
custom_odd.gif
: The sprite editor is going to take a babble of code, so you will have to wait a bit for it, and you must upgrade to v1.07 for DinkEdit to work on XP.

: --WC

Hrm...i did, but i don't think it came with a new dinketic.exe..i'll try again some time i guess
April 26th 2011, 05:22 AM
anon.gif
DeadMother
Ghost They/Them
 
Hey i´ve download WinDinkEdit but i think i´t doenst run on Ubuntu
Does it only run on Windows?
So yes can someone then tell how you can use it on Ubuntu?
Tnx

---DeadMother and Dink Kneedlewood
April 26th 2011, 05:26 AM
duck.gif
LordDan
Peasant She/Her
ppeanut? 
sorry. i don't know. but i do know u just posted in a 9 yrs old thread. don't do it again or else i shall cast the mighty spells of banana upon u.
April 26th 2011, 08:21 AM
custom_magicman.gif
magicman
Peasant They/Them Netherlands duck
Mmmm, pizza. 
WinDinkEdit is indeed a Windows-only program. As with most Windows-only programs, you might be able to succesfully wine it. So far, the only Linux map editor is freedinkedit, which is included with freedink. However, gamehampe is writing a cross-platform map editor, of which you can follow the progress here.
April 26th 2011, 02:04 PM
anon.gif
Absolution
Peasant They/Them
The Dark Lord of the DN. 
Woohoo! A nine year old thread!
April 26th 2011, 05:20 PM
wizardb.gif
Mrgantoe
Peasant He/Him Cuba
I'm simply a distraction. 
Suprisesuprise how long till it's closed because it's bieng necrod