The Dink Network

Dink Smallwood HD v1.8.9

October 21st 2017, 09:15 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
Dink Smallwood HD After going through almost two months of beta-testing and bug-fixing, Seth has officially released an update to Dink Smallwood HD (v1.8.9).

Previous versions of Dink Smallwood HD had some big problems. The original game worked alright, but many D-Mods were simply unplayable. This new version fixes a ton of the old Dink Smallwood HD issues, and it now works with just about every D-Mod.

Additionally, here are a few of the nice new features:
  • Dink Smallwood HD is Free for all platforms (including iOS and Android).
  • Better resolution support in Windows (I personally recommend running at 1280x960, double the original resolution).
  • Improved shadows support; the shadows can be upgraded to transparent shadows. This change occurs in the engine, and also applies to any graphics in existing D-Mods.
  • Integrated cheats menu.
  • In-game D-Mod browser / installer.
It's really, really great!

October 21st 2017, 09:43 PM
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Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
the time of prophecy is at hoof. a new age of dink is on the horizon.
October 22nd 2017, 04:42 AM
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flood
Peasant He/Him New Zealand
 
I may just get back into making DMODs I have like four unfinished ones sitting around on a hard drive somewhere
October 22nd 2017, 10:44 AM
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SlipDink
Peasant He/Him United States bloop rumble
2nd generation. No easy way to be free. 
As it is now the case that, "Dink Smallwood HD is Free for all platforms (including iOS and Android)", where do I find a download of this SDL2 new fancy version for any particular distro of desktop Linux (such as Fedora or Ubuntu)?

The Dink Smallwood HD (v1.8.9) link you gave does not seem to have it.
October 22nd 2017, 02:19 PM
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redink1
King He/Him United States bloop
A mother ducking wizard 
FreeDink is available for Linux.

Previously, Dink Smallwood HD was $2.99 on iOS and Android. It is now free.

Edit: To clarify, FreeDink has not been updated with any of the new DinkHD features, and as far as I know, there aren't any plans to do so.
October 22nd 2017, 03:04 PM
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kerrek
Peasant He/Him United States
oao 
Is there an option to replace the mp3 music with the classic midis?
October 22nd 2017, 04:09 PM
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GOKUSSJ6
Peasant He/Him Poland
Everyone should get a pizza for free in each week. 
Those are actually OGG sounds, afaik ya just need to remove the OGG files.
October 23rd 2017, 03:20 AM
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Marpro
Peasant He/Him bloop
 
Tried it yesterday. Looks great!
October 25th 2017, 04:27 AM
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GOKUSSJ6
Peasant He/Him Poland
Everyone should get a pizza for free in each week. 
Now all we need is some editors being updated with the PNG support.
October 26th 2017, 06:01 PM
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Just tried it, it looks and feels great. Thanks, for keeping this game and community alive!
October 27th 2017, 03:48 PM
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Marpro
Peasant He/Him bloop
 
Are midi's being looped by default in this version?
October 27th 2017, 07:54 PM
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kerrek
Peasant He/Him United States
oao 
Yup
October 28th 2017, 09:57 AM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
Are midi's being looped by default in this version?

Yup

Is this an automatic thing with all D-Mods now? Not sure I actually like that, if that's the case. In most situations it's a nice thing to have, but it might screw with some D-Mods where the music is intended to stop at certain moments, and you're supposed to have quiet for that specific part. Not only that, but I can't be the only one who thinks it's nice to have a break from background MIDI music, in general, at times. I'm not sure this should be a thing. If an author wants the music in their D-Mod to loop, they can just set it that way themselves.
October 28th 2017, 10:13 AM
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liquid141
Peasant They/Them
Sons of liberty 
Yeah its kinda ackward that the midi loops ,someone should let seth know about this
October 28th 2017, 10:51 AM
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Marpro
Peasant He/Him bloop
 
It used to be a flag a D-Mod author could toggle if he/she wanted to. I agree with Skull - some D-Mods have short midi's, that supposedly should only play once to not ruin the moment.
October 30th 2017, 04:59 AM
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As a counter-voice, I like that they loop now. It always annoyed me when the song just stopped and you had to walk off-screen and back to get it to play again.
October 30th 2017, 05:14 AM
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Bluedy
Peasant He/Him Romania bloop rumble
I like Frutti Fresh 
As a counter-voice, I like that they loop now. It always annoyed me when the song just stopped and you had to walk off-screen and back to get it to play again.

True, but, then again, how much time does a person spend on one screen?
October 30th 2017, 12:45 PM
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Marpro
Peasant He/Him bloop
 
As a counter-voice, I like that they loop now. It always annoyed me when the song just stopped and you had to walk off-screen and back to get it to play again.

Like it or not - it doesn't change the fact that some D-Mods were created with the intention of not having it.

I tried to set the flag to 0, but it still loops. It's not the end of the world, just an observation.
October 30th 2017, 02:44 PM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
As a counter-voice, I like that they loop now. It always annoyed me when the song just stopped and you had to walk off-screen and back to get it to play again.

But think if there's like a simple 10 second MIDI in some D-Mod with the purpose of only playing once when you do something specific. Then that 10 second MIDI will be in an endless annoying loop until you come across the next MIDI in the game. It could potentially ruin a major part of the experience of playing that D-Mod.

Furthermore, there might be a cutscene that is specifically timed so that something happens when the MIDI ends, to create atmosphere. If the MIDI just starts again, that would ruin the whole thing.
October 30th 2017, 03:49 PM
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Marpro
Peasant He/Him bloop
 
One could argue that wav-files should be played at those areas - not midi's.

I've used a 4s midi in one of my D-Mods. It sounds horrible! Thinking of patching this (also, I've been working on a patch since july 2016, but got distracted before I released it...).
October 31st 2017, 01:26 AM
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But think if there's like a simple 10 second MIDI in some D-Mod with the purpose of only playing once when you do something specific. Then that 10 second MIDI will be in an endless annoying loop until you come across the next MIDI in the game. It could potentially ruin a major part of the experience of playing that D-Mod.

Furthermore, there might be a cutscene that is specifically timed so that something happens when the MIDI ends, to create atmosphere. If the MIDI just starts again, that would ruin the whole thing.


I can't think of any D-Mods that DO that though. The only D-Mod that I can think of that even tries to use timing to a song directly is Revolution, and it screws it up if you speed through the dialogue at all by setting Death's lines out of sync with the song. A flag that can be set to disable it might not be a bad idea (though I agree that wav's might be a better solution), but having looping be the default seems like a good idea.
October 31st 2017, 02:20 AM
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Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
i've just played a short, blank midi to stop midis when loopmidi; is on.

get on my level.
October 31st 2017, 07:41 AM
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GOKUSSJ6
Peasant He/Him Poland
Everyone should get a pizza for free in each week. 
I can't think of any D-Mods that DO that though.

Dry has MIDIs that are like 5 seconds.
October 31st 2017, 10:07 AM
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SlipDink
Peasant He/Him United States bloop rumble
2nd generation. No easy way to be free. 
I agree that looping midis is a bug. If nothing else, perhaps this looping "feature" could be something that could turned on and off in some kind of preferences setting for the Dink Engine.

Although code I write *generally* uses the "stopmidi()" function to stop midi sounds, I agree that there is likely to be code that depends on the midi stopping once it plays through the first time.
October 31st 2017, 11:07 PM
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Seth
Peasant He/Him Japan
 
I could turn looping by default to off in the next build... sounds like that would work better. I'll see about being able to send that parm in to loop.

Side note: I've put up 1.89 (well, 1.90 now) of Dink Smallwood HD for Mac up at rtsoft.com/dink. I've removed it from the Mac App Store completely, too much hassle to do updates there.
November 1st 2017, 12:07 PM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
One could argue that wav-files should be played at those areas - not midi's.

True. However, that won't necessarily always be a good solution either. Take the death tune from Mystery Island, as an example. It's just a short little thing that plays when you die. But since it's a wav file, it'll keep playing until it's done, and if you load the game fast, it'll overlap awfully with whichever MIDI you come across next.
November 1st 2017, 01:30 PM
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Marpro
Peasant He/Him bloop
 
Huh, haven't noticed that.
Sounds like another problem that probably could be addressed in a future update.

Are you using git, Seth?
November 1st 2017, 02:24 PM
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pillbug
Peasant He/Him United States
Love! True love! 
This is awesome! Very exciting that that DinkHD as a platform is being upgraded to prepare to support Dink Smallwood 2.

No, I'm not going to stop doing this.
November 1st 2017, 02:45 PM
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Bluedy
Peasant He/Him Romania bloop rumble
I like Frutti Fresh 

No, I'm not going to stop doing this.


I support your cause

November 1st 2017, 03:21 PM
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Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
dink 3, seth. now

and dink 1: director's cut
November 1st 2017, 06:34 PM
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leprochaun
Peasant He/Him Japan bloop
Responsible for making things not look like ass 
dink 3 could be a thing. It wouldn't be the first time something has skipped its sequel.
November 1st 2017, 08:25 PM
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Seth
Peasant He/Him Japan
 
>>Are you using git, Seth?

I'm using Subversion. svn://rtsoft.com/rtsvn/projects/RTDink
November 2nd 2017, 03:29 AM
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Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
where update for windows dank hd 1.90 question mark
November 2nd 2017, 04:00 AM
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liquid141
Peasant They/Them
Sons of liberty 
i just completed the main game and there was something odd with the music , it stopped playing in the darklands , till i defeated seth there was no music. once i got out it started playing again.
November 2nd 2017, 04:48 AM
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Bluedy
Peasant He/Him Romania bloop rumble
I like Frutti Fresh 
Also theres a starfish sprite which dissapears after a few seconds. SETH WHAT IS THIS BUGGY MESS?!

jk
November 2nd 2017, 10:00 PM
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Seth
Peasant He/Him Japan
 
1.90 fixed iOS specific issues, so it wasn't released for the other platforms, just iOS, to replace the old 1.89 that was there.

Over 10K downloads on iOS since it went free.
November 3rd 2017, 03:45 AM
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Marpro
Peasant He/Him bloop
 
That's great!
November 3rd 2017, 04:34 AM
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liquid141
Peasant They/Them
Sons of liberty 
i wonder if a steam/gog release could get anywhere close to that
November 4th 2017, 06:04 AM
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Bluedy
Peasant He/Him Romania bloop rumble
I like Frutti Fresh 
I played Dink Smallwood on my phone these past few days on Android. I've gotten to the fight with Seth and there is no music while fighting him.
November 4th 2017, 08:26 AM
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Seth
Peasant He/Him Japan
 
Hmm, wonder what the deal is with the music. Added it to the bug list!
November 4th 2017, 09:51 AM
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Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
can confirm teleporting cacti in cloud castle 2. teleporting. cacti. nothing there, fireball, cactus insta-warps to where fireball hits nothing and then the cactus burns.

holy shit.

also this version apparently automatically fixed the lack of hardness that allowed you to get to pencil head's lair without a sword.
November 4th 2017, 01:27 PM
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Skull
Peasant He/Him Finland bloop
A Disembodied Sod 
also this version apparently automatically fixed the lack of hardness that allowed you to get to pencil head's lair without a sword.

This was actually fixed in the 2014 update of the D-Mod itself.
November 4th 2017, 02:40 PM
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RangerLord
Peasant He/Him Hungary bloop
The nation above all 
So, just some things: 1.08 included Mystery Island as an extra why not include it in HD? It also lacks an editor - okay, I never actually used DinkEdit, so just mentoining. Also Seth, have you considered ever making another D-Mod?
November 4th 2017, 05:04 PM
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Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
This was actually fixed in the 2014 update of the D-Mod itself.

whet
November 6th 2017, 09:51 AM
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Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
hurray! the "puzzle" in dungeon dave's dungeon cave is impossible!

really. can we just retain the same code we know already works?

...malachi the jerk
November 7th 2017, 01:25 PM
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liquid141
Peasant They/Them
Sons of liberty 
I had already reported that bug malachi during the testing.

http://www.dinknetwork.com/forum.cgi?MID=200715#201198

looks like everyone missed it
November 7th 2017, 02:48 PM
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Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
oh nice, i guess this dmod will never be playable again then.
November 7th 2017, 03:33 PM
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leprochaun
Peasant He/Him Japan bloop
Responsible for making things not look like ass 
Malachi is playable. If the issue you're running across is the one you've told me about with the ghost knights it's something I haven't been able to reproduce so I don't know what's going wrong.
November 7th 2017, 04:21 PM
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Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
the ghost knights work now. the puzzle in dave's cave doesn't.

also, seth's walk cycle in the original game is all ducked up.
November 7th 2017, 06:09 PM
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Seth
Peasant He/Him Japan
 
Does someone have a save handy that makes it easy to access the broken puzzle? How is it supposed to work? I can take a look...

I'll check the seth walk cycle when I check the missing music issue near the end...
November 7th 2017, 07:56 PM
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Skurn
Peasant He/Him Equatorial Guinea duck bloop
can't flim flam the glim glam 
dave

also yeah, i noticed the lack of music, too. but it wasn't just during the seth battle. mog's battle theme was absent too and the cast's theme didn't play during the fight after i think.