The Dink Network

Windemere Graphics Pack

December 10th, 2014
1.1
Score : 8.0 good
spike.gif
The screenshot doesn't do this file justice - it's the poor quality JPG compression, I think, because these graphics actually look really great in game. It's a damn shame they haven't been used in many dmods at all, especially the spiders and skeletons, but there is a reason for that. Windemere was a grandly ambitious project, the next generation Dink Smallwood engine, which was to have alpha transparency for shadows (rather than checkered pixels like the original game) and use the .png format instead of .bmp.

The Windemere project was never finished, and so we have a graphic pack that was created for Dink Smallwood, but that cannot be used in Dink Smallwood. The static sprites can still be used, as converting only a few images from .png to .bmp, adding a white background and creating shadows is relatively little trouble. These include some house sprites and sexy trees in both leafed and leafless variants (so with a little foresight when creating their hardboxes, you could make the trees burnable).

The meat of this graphics pack are animations, though, and just thinking about converting all those wonderful spider graphics is threatening to give me arachnophobia.