The Dink Network

Dinky Dimensions 2: End of Time

The best loading screen ever. From the COTPATD project.
July 9th, 2004
v2.01
Score : 9.5 exceptional
goblinm.gif
Very... dark. Thats the word. Dink is just so detached from the stuff he has to do, and with reason. For example: Dink finds a goblin, "Frank" in a cage. "Frank" tells you that he has a key to the next area which he will give to you if you free him. He tells you that he is a good goblin and that "the bad humans put Frank in cege just for being bad... my head hurt from think now." Dink doesn't see his quest to see Frank as particularly noble (it isn't). He has to get a device known as the "Pure Evil Hammer (C)" to free Frank, and when the freeing is done, Frank does not leave the cage because "this is my home... the bad men lock frank in his home." Even though the puzzles are entertaining, there is absolutely no reason to solve them except to further the plot. You aren't saving Nadine's little girl from a deranged cult; instead, you're finding a golden apple for a man who has no reason for needing a golden apple and giving a slayer claw to an apple tree that doesn't need a slayer claw.

The overall mood thus builds up to the very dark, humorous ending...
9.5 because the fighting was too easy and the game as a whole lacked that compellingness needed for a 9.9