The Dink Network

Dink's Father 1: Quest for the Scroll

August 24th, 2003
v1.00
Score : 3.0 tolerable
custom_simon.gif
SimonK
Peasant He/Him Australia
 
This is a romp. Dink leaves his aunt’s place to look for his father. Be warned this DMOD has several fatal game stopping bugs as well as a plethora of other annoying bugs.

Graphics: No new ones

Map: No attention to detail, stone walls repeat (no reason why as the original graphics include a set of 4 which you can use in a variety of combinations). Lots of big areas with nothing in, so lots of walking.

Sounds: no new ones

Midis: The new ones did nothing for me.

Gameplay: very basic and very tedious, if things aren’t done in the right order the game doesn’t progress. It has a number of bugs: a) the book of spells has a script with a filename longer than 8 letters so it doesn’t unzip with the correct name and therefore the game stops here until you go into the editor and fix this. Also the scripts for the sprites which control the sequence of getting fireball magic to get to the taxman don’t freeze Dink and they should or Dink can walk away and the DinkC commands that progress story don’t happen. Finally there is a bug talking to the guy on the volcanoe that froze the game completely. After this I stopped playing, there was just nothing to entice me to continue.

Going thru the author’s readme file he states that he spent 6 months on this DMOD and beta tested it himself. He needs to get another person to beta test as it is too easy to do the right thing/sequence of actions if you already know what those are. A good beta tester will try different things to see how solid this game is.

Overall 3 out of 10 (because of the bugs and boredom)