The Dink Network

Beginning of Evil

Most of the DMOD is a lot like this.
August 24th, 2003
v1.1
Score : 6.5 fair
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SimonK
Peasant He/Him Australia
 
One of the Alternate Evil DMODs.

Started out fairly well, some humour, and Dink is being evil. He kills his mother, and then is an idiot and falls for Charon being an angel. Goes and kills some more people and is sent on a quest by the High Priest of some dark sect to retrieve (yep, you guessed it) some powerful artefacts.

Graphics: A few from other DMODs, nothing exciting here.

Sound: A couple new sounds, some from other DMODs

Map: Pretty Basic all round, not much details

Music: Suited the piece and although simplistic, didn’t bug me

Gameplay: This got boring very quickly. Lots of repetition and fighting pillbugs and priests (didn’t even have the priest attack graphics that Paul Pliska has made and other authors have used). I got bored killing priests and trying to hit all the stone heads (I am afraid I’ve played too many DMODs with the objective being hit objects 1 to n to unlock next bit of the game).

Bugs: There a few of these. If you hit the Holy Water source fountain before you’re supposed to the screen locks up with no release. Then when you are supposed to the knight how appears is trapped in the fountain and can be killed without any damage to Dink. The knight already there didn’t do anything… weird. Something also happened to a mini-boss in the dungeon with the falling pillbugs. He seemed to freeze and I could do nothing more… had to force quit the game

I couldn’t be bothered finishing this DMOD due to the frustrating bugs and repetition. I feel this DMOD could be a lot better if certain areas were addressed such as Dink having to die while battling the Druid priests (I’d have the priests torment Dink about killing him, and it being of no use to resist), the warping between rock rooms needed a comment from Dink about the puzzling nature of the warps and could be further enhanced with a transition of some sort, even if it is only to black, and while I liked the falling pillbug idea (it reminded me of the lava falling in Lyna’s Story) the bug with the mini boss (once again a priest) was the straw that broke the “I’m not playing this DMOD again” back.

6.5 out 10
July 26th, 2003
v1.1
Score : 6.0 fair
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redink1
King He/Him United States bloop
A mother ducking wizard 
Beginning of Evil is an interesting conundrum. It has some really interesting strengths, but the many weaknesses overpower these strengths for the most part.

Pros: An interesting plot. The first dungeon has some very cool ideas behind it, as does the first boss encounter. The game has a distinct 'Zelda' feel, which was accomplished by borrowing Zelda MIDIs and having Zelda-esque dungeons.

Cons: Difficult. Very Difficult. To get to the first dungeon, you have to go through wave after wave of stupid screenlocked Priests. First of all, its kind of silly that there are just hundreds of Priests walking around outside a church. There is nothing wrong with that, its just silly. But there isn't any way to fill up your life easily, and you are quickly overpowered by them. And once you get to the first dungeon, there are even stronger monsters that will make your playtime a living hell. I recommend cheating. I normally would not, but after trying to go through the dungeon without cheating, and dying too many times to count, I just gave up.

And while the first dungeon has a really cool idea behind it (I think it works best as a surprise, so I won't spoil it), it is confusing. Very confusing. And the first boss is kind of cool too. You have to think to beat it. But it just takes so *long* to kill him, and without any healing potions, it proved impossible for me to beat him without cheats. And even with cheating, I had a hell of a time.

The second dungeon isn't very good at all. It isn't fun, and is (here's that word again) frustrating. Essentially, its a maze with hidden pits that bring you back out of the dungeon. Hidden pits. My recommendation: turn on debug mode so the hidden pits aren't so hidden anymore.

Overall, it has a couple neat ideas, and the Zelda references are kinda neat. But the frustration and difficulty just bring this D-Mod down.
March 21st, 2004
v1.1
Score : 7.8 good
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MTG
Peasant He/Him
 
I liked this mod. It had little bugs, but i didn´t let them disappoint me. (I myself have so many bugs i my mods ) The mod is very hard. It has lots of fighting, but i dont care, because i like more kickin butt than solving puzzles. The story was blur to me, maybe because of my english skills, or because it was too boring.

Graphics:Some new, does the job.
Sound: Some new, nothing world turning.
Map:Smooth, but not detailed.
Music:Zelda musics, i love them!
Gameplay:Had some nice ideas, like caves room puzzle.Took a while to solve. Contains LOTS of figthing, so if you are puzzler, you may choose something else. The similiars to Zelda were nicely done, like powerbraser and the first boss.
Overall: If you like Zeldas,fighting and little bit puzzles, this is for you. (Like me)